Tuesday, November 28, 2017

* Modeling Gravity with Ruby



We have established that a general-purpose gravity simulator must compute its results numerically, that is, in steps, using many small slices of time.

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Fun With Haxl (Part 1)

This is a blog-post version of a talk I recently gave at the Haskell eXchange 2015. The video of the talk is here, but there were a lot of...