Wednesday, November 22, 2017

The game like Untangle / Planarity



After last 2 posts about geometry, I decided to explain, how to make a game like Untangle (solving planar graph by moving vertices). Let’s specify, what exactly we want to do and how we are going to do it.

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Finite-State Machines, Part 1: Modeling with Haskell Data Types

Stateful programs often become complex beasts as they grow. Program state incohesively spread across a bunch of variables, spuriously guar...