Friday, December 15, 2017

Beautifully Animate Points with WebGL and regl


I’ve got a fever, and the only prescription is more points dancing across my screen. In a previous blog post, I covered how to animate thousands of points using HTML5 canvas and d3, but that approach doesn’t scale too well beyond 10,000 points.

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Finite-State Machines, Part 1: Modeling with Haskell Data Types

Stateful programs often become complex beasts as they grow. Program state incohesively spread across a bunch of variables, spuriously guar...