Wednesday, February 28, 2018

A Practical Intro to Macros in Rust 1.0

One feature of Rust that I'm rather enamoured with is its macro system. Known as "macro by example" (MBE) or sometimes referred to as macro_rules, it provides you with an impressive amount of power whilst not allowing for the sort of evil tricks you can pull in C/C++.

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Finite-State Machines, Part 1: Modeling with Haskell Data Types

Stateful programs often become complex beasts as they grow. Program state incohesively spread across a bunch of variables, spuriously guar...