Wednesday, February 28, 2018

Building an iOS App in Rust, Part 3: Passing Owned Objects between Rust and iOS



Editor’s note: This is the third post in our series on building an iOS app in Rust. Welcome to Part 3 of our “Building an iOS App in Rust” series. This post continues to build on the tools and details we set up in Part 1 and Part 2, so please refer back to those as needed.

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Finite-State Machines, Part 1: Modeling with Haskell Data Types

Stateful programs often become complex beasts as they grow. Program state incohesively spread across a bunch of variables, spuriously guar...