Wednesday, February 28, 2018
Building an iOS App in Rust, Part 3: Passing Owned Objects between Rust and iOS
Editor’s note: This is the third post in our series on building an iOS app in Rust. Welcome to Part 3 of our “Building an iOS App in Rust” series. This post continues to build on the tools and details we set up in Part 1 and Part 2, so please refer back to those as needed.
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This is a guest post from Sacha Greif, co-author of Discover Meteor and creator of VulcanJS and Sidebar.